Automatic Mario - Kumikyoku
Music video made inside Super Mario World.
Personal blog of Allister Beharry on life and technology, philosophy and religion, knowledge and ignorance; despair and hope.
Music video made inside Super Mario World.
Posted by s1lent at 2:28 AM
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Last night I went to bed completely frustrated. I had spent probably 6 hours staring and poking at a piece of code and thinking what on earth could be wrong with it. It seemed functionally identical to the code I had been using as a guide, yet it didn't work. It didn't do anything - generate error messages, any messages at all - it just got silently ignored by the framework. Why, why, why, is all I could think about before going to bed.
But what I've learned and seen reinforced over and over again is - if you get completely stuck, step away from the problem for a while. Take a nap or a shower or watch a movie or do something to take your conscious mind away from it. Sure enough, when I woke up and went back at it, less than 1 hour in I spotted the discrepancy. I had a function included in a class definition, while my example code had the function outside the class. So I took it outside and hey presto it worked perfectly.
It still sucked though to have to go through all that frustration.
Posted by s1lent at 10:09 PM Labels: programming, SoC2008
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The one area where my trusty WinAmp had Amarok licked was visualizations (although Amarok outshines it and nearly everything else I've tried in most every audio library category.)
Enter projectM :
projectM is an LGPL'ed reimplementation of Milkdrop under OpenGL. All projectM requires is a video card with 3D acceleration and your favorite music.

Posted by s1lent at 6:11 AM Labels: music projectM audiovisualizations
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After scrabbling through source files and scrutinizing tantalizing yet incomplete docs, I finally got Views 2 to disdainfully acknowledge that yes, I was in fact a views style plugin.
Posted by s1lent at 12:07 AM Labels: Drupal, SoC2008
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Posted by s1lent at 5:56 PM Labels: football, ManU
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